A humorous game puts the player in the friend zone and he must fight his way past "shoulders to Cry on" and "Mixed Messages" to win the heart of the girl of his dreams. Love Me was a colorful and energetic 2d plat-former with a sense of humor.
I designed the Amusement Park level and implemented gameplay geometry. I trouble shot matinee problems, and finally I performed lighting passes on every one of the games 4 levels.
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Fathom was a Team Game Project set in the oceans of an alien world. The player assumed the role of Commander Kestrel in the defense of humanity's fragile colonies.
On this project I worked as a level designer on a team of 8. I designed the tutorial level and scripted it with Unreal Kismet. I was responsible for scripting the tutorial level, implementing sound, music, and enemy attacks for that level.
Additionally, I authored both Level Design Docs to White-box, and implemented clutter, terrain and mesh work in the tutorial level to make it a believable underwater settlement.
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